Priorities, people!

I am a deadline fiend. Give me a date and a time when I need to have something done by, and I will do whatever it takes–stay up late, skip school, call out of work, etc.

In grad school, I thrived on deadlines. As part of a low-residency program, the creative writing degree required four submissions per semester via email to our mentors. Each submission consisted of two craft annotations, revisions from the previous month’s work, 30 pages of new material, and a cover letter detailing our experience. On top of that, we had to read between four-to-six books per month directly related to the genre we were working in or on the craft of writing books.

For the first two weeks of the month, I worked full-time, read all my books, and wrote my two papers. For the last two weeks, I took Fridays off from work and spent the entire weekends writing. On Fridays I would write from about 10:00 AM until 2:00 AM. Saturdays were the same except I would break from about 9:00 PM to 12:00 or 1:00 AM to play video games with my friend then back to writing until I fell asleep. Sundays I wrote from about 10:00 AM (or whenever I woke up) until 9:00 PM. I tried to write about one and a half chapters or roughly 15 pages per weekend. I got less done on Fridays because I always reread my manuscript from the beginning to get into the character, mood, feel, voice, etc.

The reason I excelled at this type of deadline was not just because I was getting something out of it (a terminal degree) but I didn’t want to let my mentors down either.

I have since tried to make my own deadlines to finish this novel or that screenplay, but I have never been able to enforce them or meet them. I blame it on my lack of priorities. I can sit at the computer and level my World of Warcraft toon until I use up all my rested XP or I hit the next level, but I can’t just sit at my computer and finish what I say I’m going to by my deadline. I guess I’m just not tough enough on myself.

Recently, it’s come to my attention that I am missing two opportunities to send my manuscript out to different publishers during their open submissions this month and missing an opportunity to enter a screenwriting contest with one of the prizes being a reading with Robert McKee. And it’s all because I failed to meet those self-imposed deadlines over the past few years. Oh, I get stuff done; it just takes forever.

Well you know what? I don’t have forever. I don’t want to miss anymore of those open submission calls. I’m sick of being a loser. I want a backlog of  manuscripts/screenplays ready to send out a moment’s notice. I mean, really, is this so hard?

(And don’t even get me started trying to complete NaNoWriMo or ScriptFrenzy. They happen in the two busiest months for me school-wise.)

I’ve decided what I need is to not call it a deadline. Because seriously, no one’s going to fail me if I don’t finish by a certain date. My “goal” is to finish revising/rewriting a specific manuscript by the end of the year (where have I heard that one before?).  And the reason why I think it might be doable this time is because I have a list of priorities.

The story needs some help not only with plot but with character. I also want to change from first-person, present tense narration to third-person, past tense narration. That will require one set of revisions. At the same time I’m going to focus on sentence variety (simple, compound, complex, compound-complex) and beginning sentences with more than just a noun, pronoun, or article.

Secondly, I’m going to do a major rewrite because my protagonist seems to have come down with multiple personality disorder. (I blame the photo I found for inspiration). I’m hoping this will lead the story to a plot more in line with my original vision.

And lastly, I’m going to tackle the first chapter. I’ve never really liked it and I think it’s because I’m not happy with the protagonist, so hopefully that by starting my revisions/rewrites after it, I won’t get frustrated and give up before page 10.

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Pre Frenzy Week 4: Scenes and Subtext

With only a few days left before the advent of ScriptFrenzy 2012, it’s probably best to start thinking about all those wonderful scenes that are going to tell your story visually. The most important thing to remember is that someone is actually going to be reading it, so it’s best not to be boring. More than any other type of fiction, the screenplay is written in the author’s voice not a character’s voice. It’s time to show off your style, your sense of humor, your play on words, and your love of the English language. Don’t be fooled into thinking the narrative pieces (anything other than dialogue) should be static or factual. You don’t want it to read like an encyclopedia. The producer or agent who loved your premise and pitch enough to take a chance on reading the whole draft should not be disappointed. And like with any other form of fiction, if the first page is boring, they’re going to chuck it into the slush pile. Or worse, the rejection pile. So have fun with it!

Basically, a scene is one event in your character’s life in more or less continuous time and space. The value of the event (whether it be positive or negative) should be changed in some way with each scene. What might start out as a pleasant trip to the ice cream parlor (positive value) may turn into a robbery/bloodbath killing (negative value). Of course it doesn’t have to be this extreme. Your protagonist could be walking down a New York City street in the wind and rain and drops her briefcase. Important papers spill out, start to blow away or get stuck to the wet pavement, smearing the ink (negative value). A kind, and handsome, stranger helps her retrieve them. When he’s done, he tips his hat and continues down the street (positive value). She has no idea who he is, but she’s thankful nonetheless. Then lo and behold, that kind and handsome stranger turns up a few scenes later. Remember, nothing is random. Everything has a purpose.

So a good scene will accomplish a number of objectives:

Advance the story toward the climax. Provide information to the audience needed to follow the story. Set up the action of the next scene or imply the action to follow. Reveal character by introducing an ability that will be useful to the protagonist in achieving the external goal (humor, a good shot, etc.). Explore a theme or expand upon an idea through direct dialogue, subtext, or actions/reactions of characters. Build images that can expand upon a theme visually. Establish location or the relationship of one element to another.

The first way you can establish the location and time of each scene is in the form of a slug line. The slug line should immediately tell the reader whether the scene is taking place inside or outdoors, the exact location, and what time of day it is. It should look something like this:

INT. RICK’S PLACE — NIGHT or EXT. TEMPLE RUINS — DAY

Don’t get bogged down with exact time–if it’s important that the scene is taking place at sunrise, sunset, twilight, midnight, etc, you can always add that to your narrative with some great descriptions. But if it’s really not that important, leave the exact time out of it. It’s best to keep it simple when just starting.

After your slug line is a simple action description written in narrative form to set up the scene in more detail and introduce the characters in it..

“It is a millionaire’s house, big, sprawling, California style, with clipped lawns and gardens, on a hill along a now abandoned oil field which was the family’s wealth. A small coupe drives up to the door and stops, and Phillip Marlowe gets out.  We just have time to establish him as he approaches the door — a husky, self-confident man, well-dressed but not flashy.” (The Big Sleep written by William Faulkner)

As you can see, the above narration has a definite hard-boiled detective, noir style, which goes perfectly with the genre of the story. If you’re writing a children’s fantasy, you’ll probably want to write in a whimsical style. It’s all up to you.

If you’re having trouble coming up with the right time to begin a scene (at the beginning, en medias res, etc), ask yourself some questions:

What is the point of the scene? What information is presented to the audience? What is the focus of the scene? Where is it heading (what will be the next scene and how will you get there)? What does the audience need to know to understand the scene? Does it need a set-up? What is the development of the scene? What events will be developed in later scenes?

A quick guideline on stats: a typical screenplay will have 40 to 60 scenes. One written page is roughly one minute of screen time. Script lengths will vary between 90 and 120 pages.

So once you’ve established your slug line and written your action description, you’ll probably have some dialogue.

Now when it comes to dialogue, every character has a reason or motive for saying what they say, and quite often it’s in opposition to what they really want to say. This is called subtext. It’s what lies beneath the words, and it’s an action. For instance, think about how many times you’ve asked someone how they are doing but could care less what the answer is. You ask out of politeness, and it’s often in passing when you don’t even stop long enough to hear the answer. The action here is “to be polite” or “to be courteous.” Now think of how many times someone has asked you how you are doing and what your answer was. Even if you’re having a bad day, you’re probably going to answer “Good,” or “Fine, thanks,” and keep walking. The action here would be “to ignore.”

So think what each scene is about, what kind of information each character is trying to obtain, and what kind of information each character is trying to hide. Think about action and reaction. Consider this bit of dialogue from Alan Ball’s American Beauty:

CAROLYN: Lester, could you make me a little later please? Because I’m not quite late enough.

Her action is “to belittle” her husband. What’s his reaction? Lester smiles sheepishly to lighten the moment and gets in the car. He is trying “to appease” his wife. How would your character act if his wife was trying to belittle him?

But really, the art of scriptwriting is trial and error. You might find you’ve written 100 scenes or maybe only 20.

Once you finished your first draft, you might want to ask yourself these questions:

Do all of my scenes have a purpose for being in the story? Do the majority of the scenes move the story forward to the climax? Are any scenes static? What can I add to give them a sense of direction? Does my scene begin at the latest point possible? Does my scene end after it’s made its point? Do my scenes have images, conflicts, emotions? Will the audience be entertained by each scene? Are they repetitive or dramatic?

You don’t have to have fancy, expensive screenwriting software like Final Draft, but it does cut back on time like figuring out when to bold, how much to indent, what needs to be capitalized. But before you go shelling out tons of money, you might want to try looking at free software like Celtx or Scrivener.

And if you find at any time you’re in need of a little more information, here’s a list of a few good screenwriting books:

Creating Unforgettable Characters by Linda Seger. Henry Holt and Company.

Making a Good Script Great by Linda Seger. Samuel French Trade.

Screenwriting 101 by Neill D. Hicks. Michael Wise Productions.

Story: Substance, Structure, Style and the Principles of Screenwriting by Robert McKee. Regan Books.

The Elements of Screenwriting by Irwin R. Blacker. Longman Publishers.

The Screenwriter’s Bible: A Complete Guide to Writing, Formatting, and Selling Your Script by David Trottier. Silman-James Press.

Anyway, I hope you’ve enjoyed these past four weeks and feel comfortable enough to tackle that script come April 1. Please let me know how you liked these mini lessons/exercises, and come find me at ScriptFrenzy.

Pre Frenzy Week 3- We Got the Beat

By now you’ve done some work on your characters and found out what makes them tick. Hopefully you’ve discovered their major character flaw through listening to their back story. You’ve figured out what it is they need most in life even if they haven’t figured it out yet. You’ve also come up with a situation, a quest so to speak, to help them get what they want. After all, that’s what storytelling is all about–creating a situation that forces your protagonist to get over himself and live a better life. (Yes, even in tragedy and death the protagonist grows.)

Last week’s exercise was a sort of fill in the blanks of the ten elements of screenwriting. Here’s an example of what yours might look like:

1. Back Story— Rumer’s father, an assassin for SI:7, is accused of treason against the King of Stormwind and executed in front of her and her sister, Whisperra. While trying to help Rumer escape their father’s murderers, Whisperra is kidnapped, and Rumer is left to fend for herself. Growing up alone and despised for her family name, Rumer takes to drinking and refuses to form close relationships with anyone except her giant saber mount and companion. She travels Azeroth searching for her sister.

2. Internal Need–to trust and open herself up to others without fear of abandonment; to allow others to help her.

3. Inciting Incident–While chasing yet another lead on her sister’s whereabouts, she learns her father’s charge of treason could have been part of a larger conspiracy against the entire Stormwind Alliance.

4. External Goal–to stop the murder of King Varian Wrynn of Stormwind.

5. Preparation–She infiltrates SI:7 to confront Master Mathias Shaw, who supposedly ordered her father’s execution. She gathers a group of would-be heroes, a healer, a hunter, a magic user, and a warrior, to raid the conspirators’ stronghold and rescue her sister. She devises a strategy for stopping the assassination attempt on King Wrynn.

6.Opposition–Death Knight Malthrassus, advisor to the king and head of covert operation within the Empire to destroy the Alliance. (By the way, it’s important to do just as much character work on your antagonist as well to discover his/her character flaw, internal need, and external goal. You might want to look for something in his/her back story to create sympathy. Antagonists need not be wholly evil, just as protagonists should not be perfect.)

7. Self-Revelation–After rescuing her sister, Rumer knows that together they can clear their father’s name and stop Malthrassus from destroying the Empire.

8. Obsession–Dark Moment: Whisperra is mortally wounded during the escape, and Rumer is left alone once again. New Stimulus: She will avenge her sister’s death by asking her companions for help.

9. Battle–While her friends and SI:7 armies come to her aid, ultimately she must fight Malthrassus alone before he assassinates King Wrynn.

10. Resolution–Rumer and her merry band of heroes are honored by the King of Stormwind. Whisperra’s life is commemorated in a statue. Their father’s name is cleared. The leader of SI:7 offers her a position as his second-in-command.

…or some reasonable facsimile.

So while you were exploring the elements as they pertain to your own story, you probably started getting ideas for scenes. Great! Now it’s time to connect the dots and really begin to plot out your script by creating a beat sheet or step outline.

Sometimes you’ll see the word “beat” written within a script. This generally indicates a moment of pause for dramatic effect before a reaction or response. As writers, we don’t want to dictate every action a character will make–that’s the actor’s job–but there may be a specific place where we want to make sure the change of action/reaction isn’t missed.

A beat is also an exchange of behavior in action or reaction. Beat by beat these changing behaviors shape the turning of a scene. This will be discussed more next week when we work on subtext, but for now think of beat as the motivations behind each character’s actions or dialogue: to beg, to condone, to scorn, etc.

For our purposes this week, a beat sheet (it’s very hard not to write beet sheet or beat sheat) is a one or two-sentence statement that simply and clearly describes what happens in each scene. It can also be called a step-outline in which you number each scene, describing not only what happens in it, but how it builds and then turns again. Remember, each scene should attempt to answer a question as well as pose a new one. In this sense, you can also think of each scene as its own little cliffhanger because what happens in one scene should naturally move the story forward to the next one.

As we begin to plot out our story based on the revelations we’ve made on our characters, their actions and reactions, we also begin to think about structure. The most common structure you’ll probably be working in is the three-act structure. And once you grasp the inner-workings of each act, it becomes much easier to plan scenes.

Here’s a brief overview of each act.

Act One: We meet the major (and some of the not so major) characters in the story, particularly the protagonist. In a few brief scenes, we establish the opening value of the story (positive or negative or somewhere in between), the status quo of the protagonist’s life up to this point, perhaps a glimpse at his or her internal need, and a bit of back story. There may also be the beginnings of a subplot or two. But the biggest thing that happens in Act One is the Inciting Incident–something must happen to upset the status quo. It may also upset the protagonist because, remember, he has a character flaw that is trying to prevent him from acting. (Think about what he fears most.) Next, we introduce some kind of external goal that the protagonist thinks will solve the problem presented by the inciting incident and make everything better. This comes directly out of your premise statement. And to end the first act, we must see the protagonist taking the initial action to achieve that goal. This can be called a plot point, turning point, or first major reversal. The opening value has just changed in a big way.

Act Two: This is the bulk of your story and is all about creating conflicts, barriers, and antagonism. Create progressive complications by gradually raising the stakes. How far is your protagonist willing to go to achieve this goal? With each action and each reaction to these complications, she will pass the point of no return and a new level of conflict is aroused. This is also where we see our character preparing herself and devising strategies to overcome each new obstacle. We meet the antagonist full-force. We witness the strength and magnitude of all his resources and power so that it’s no wonder our protagonist fails. And finally, our main character must face her darkest moment. This is the moment when she becomes conscious of her internal need and despite losing everything, she has to continue toward that goal–even if it means death. Just as Act One ended with a plot point, so does Act Two. Our main character, now obsessed with achieving the external goal and the internal need, tries one more time. Think of what action, rather than dialogue, she will take.

Act Three: Short and sweet. We present our battle scene/climax/showdown/big finish. There is a moment of crisis in which the wrong decision at this time will lose the external goal for both the antagonist and the protagonist. There is no going back for either of them. There is no more planning. There is only doing. They square off. Who wins? Regardless of who does, our protagonist has to achieve his/her internal need. Anything left after the goal has been won is called the resolution. In a scene (or two at most) we can show the spread of climactic effects on other characters by bringing them all to one location like the beach or a party or a wedding. Now with everyone in one spot, we can wrap up any subplots, and we can provide a “slow curtain” for the audience to get their emotions under control. Didn’t you ever wonder why some people stay to watch the credits (myself included)?

Week 3 Exercise: Write a beat sheet/step-outline of your entire screenplay. Just one to two sentences will do, and it doesn’t matter where you start either. Sometimes it might be easier to start toward the climax and work your way backwards. Another idea is to write each scene on an index card then arrange them in an order that seems sensible and logical to you. If you’re a visual writer, and you probably are if you’re interested in screenwriting, it might be easier to visually see your story enfold before you as you shuffle cards into order. And don’t forget to include subplots as well as the main conflict.

And Out of Character Comes the Ten Elements of Screenwriting

There’s a big difference between character and characterization. Characterization is all the work we do trying to figure out who our characters are. Usually this consists of filling out profiles about personality, mannerisms, private thoughts, etc. Character, however, is created through action–what he or she does and says. Think about it, one of our characters might describe himself as having a good sense of humor; however, we see him getting defensive when his friend makes an innocent joke about his choice of clothes that day. Don’t get me wrong, there’s nothing bad about creating complex characters–we all have contradictions in our personality–but we better make sure there’s a reason why at this particular moment he chooses to get upset at the comment. We also better make sure we see examples of his normal sense of humor.

Sometimes the best way to get to know our characters is not by creating tons of lists about physical and personality traits but by putting them into situations and see how they act. For instance, you might want to ask open-ended questions, such as if your character was in a house fire and could only rescue one member of her family, whom would she save and why? Or if your character was hurrying to the hospital to see his best friend before surgery and he witnesses a stranger attempting suicide, does he stop to help the stranger? Why or why not?

Once you start to get an idea of who your characters really are and how they respond to certain situations, you can begin to use this knowledge to plot out your story. Wait–I thought we were working on character this week, not plot? Well, we are, but everything that happens in your story, essentially happens because of your characters. This is where the Ten Elements of Screenwriting come in.

1. Back Story–this is everything that happens to your character before the story begins. Basically, this is how your character has evolved into the person he or she is today. Usually, there is some meaningful event or events that shape your character’s life and personality. Sometimes the antagonist may have even played a part in your protagonist’s past. Whatever your character’s back story is it gives us insight into her motives, actions, and responses in the present story.

2. Internal Need–your character needs to acquire a personal attribute to be truly happy with themselves and their life. They might not know what it is on a conscious level, but you should. Think about things involving the self-image like courage, compassion, forgiveness, self-reliance, ability to love. Often the Internal Need is related to or is responsible for their biggest character flaw. You would not say your character needs $1 million dollars to be truly be happy, but she could very well need the sense of security that money represents to her. This may in fact be the reason why she is also misrepresented as being greedy. There will always be something in your character’s back story to support this flaw.

3. Inciting Incident–Remember the house fire I mentioned earlier? This could very well be an inciting incident. As is anything that presents the protagonist with a problem to solve, a challenge to overcome, or a choice to make. It upsets the balance and the status quo of the character’s life, and it begins the action of the story. Inciting incidents come in three types: ACTION–a swimmer is killed by a shark (Jaws), A PIECE OF INFORMATION–the Nazis are about to discover the final resting place of the Ark of the Covenant (Raiders of the Lost Ark), or even by another character called a CATALYST–Ilsa asks Rick for Letters of Transit to enable her husband’s escape from the Nazis (Casablanca).

4. External Goal–Ah, this is what your protagonist thinks will make her happy–$1 million perhaps? It’s also an action or an object that the main character thinks will solve the problem presented by the Inciting Incident. It could be something like finding that special love, rescuing someone from danger, saving the world from zombies, Nazis, or aliens. It could even be something like finding the Fountain of Youth or the Meaning of Life. Whatever it is, it requires three things to function: STAKES–if the goal isn’t met, something great will be lost (the fate of the world anybody?), OPPOSITION–there has to be someone else intent on making sure the main character doesn’t achieve it, and DEGREE OF DIFFICULTY–the goal must be sufficiently difficult to achieve so that the protagonist changes while trying to reach it.

5. Preparation–now that your protagonist has decided to go after something, he has to devise a plan or strategy on how to do it. He has to gather resources, equipment, and allies. If your main character is the Karate Kid, you would probably have to enlist the help of someone who can train him in martial arts. He’d also have to develop strength and skill not just in body but in mind as well. How he goes about this is the preparation you must come up with as the screenwriter. But you can’t make it too easy for him either. You have to create obstacles or barriers that block your character’s journey, thus allowing him to change and grow as a person. And the stronger he gets, the greater your obstacles have to become. Make your protagonist work for it!

6. Opposition–this is another fancy word for any outside force trying to prevent the main character from reaching his goal. We most often see the opposition being represented by another character called an antagonist, but this isn’t always the case. It could be a vast ocean, a force of nature, or an element of weather. If your opposition is another character, he or she needs to either have the same goal as the protagonist or one that is mutually exclusive. He or she must also have unlimited resources and be more powerful than the main character. Sorry, but even with all the preparation and strategy, the protagonist must fail.

7. Self-Revelation–this is what happens when the main character has essentially failed at all attempts of achieving her internal goal. She runs out of resources and allies, and she becomes conscious of her Internal Need. This is best represented by action rather than dialogue. No one wants to hear a character say, “I finally learned that what I really need is a sense of security, not a million dollars.” How do you know when your main character has reached self-revelation? When she tries one more time to solve the problem or overcome the challenge even in the face of failure and death. Two hours ago, she never would have done that. She would have continued to live unenlightened and remain in the status quo. (Does this sound like your life?) Think of Self-Revelation as coming in two parts: DARK MOMENT–this is the point of failure, and NEW STIMULUS–your character gets up and tries again.

8. Obsession–you may have heard this being referred to as the second plot point. Basically, your protagonist makes that crucial decision to try one last time. He focuses even more intently on the goal despite the stakes being at an all-time high. What does this say about his character? It should say something pretty special because there is nothing left to lose and yet, still, he continues. This is quite honestly the most important thing you can show about your main character. And again, it is shown through an action. It could be something as small as lifting his bloodied head off the ground or as big as getting down on one knee before an ex-lover to ask forgiveness one last time, but it shouldn’t be him saying, “I will live to fight another day.”

9. Battle–Well, what story would be complete without the ultimate showdown between good and evil, protagonist and antagonist? This time there is no compromise; it is a fight to the death, literally and figuratively. This is what the audience has invested all their emotions in, and they want to be satisfied. They want the main character to win, but even if he doesn’t, he has to achieve his Internal Need. He has to grow and change and know he has.

10. Resolution–you showed what your main character was like before she committed to solving some huge problem, before she realized what it is she truly needed to be happy, now you get to show us how she’s changed because she has it. Remember, your protagonist will never be the same person she was at the beginning of the story.

So there you have it. All the ten elements of screenwriting are intrinsically linked to character not characterization.

Exercise for the week: Fill in the details of each of the ten elements as it pertains to the “character” of your protagonist. Although you may not know what each and every obstacle will be, you should have some idea how your main character will respond to them. Try to make sure there is a pretty sizable difference between who your protagonist is at the beginning of the story and who she is at the end.

Bonus exercise: Your new protagonist encounters the old protagonist. How does he or she respond to his or her way of life, insecurities, thought-process, etc.

Pre Frenzy Week 1: Your Idea in Micro and Macro

So you’ve come up with an exciting idea for this year’s ScriptFrenzy. Your screenplay/stageplay/teleplay is dramatic, thought-provoking, and most of all entertaining. That’s great! I want to hear all about it.

In ten seconds or less. How about in ten words or less?

We call this the premise, and it can come in many forms, but being able to state your main conflict in one simple sentence will help keep your thoughts focused as you continue to flesh out the details of your story. “The premise should be the driving force behind every event in your screenplay. A good premise is derived from emotions–love, hate, fear, jealousy, desire, etc.–and revolves around a character, a conflict and a conclusion” (http://www.fathom.com/course/21701762/session1.html).

Here are some different types of premises you might have already encountered.

1. What If?:  Basically, you want to know what will happen given a certain situation: What would happen if a shark swam into a beach resort and devoured a vacationer? JAWS.

2. The Logline: Look no further than your local TV listings: Molly Ringwald is an underpriviledged Cinderella choosing between two prom princes: a charming preppy (Andrew McCarthy) and a disarming buddy (Jon Cryer).

3. When, Then: If you follow this format, you can’t lose: When Dr. Emmet Brown, enjoying a peaceable existence in 1885, is about to be killed by Buford “Mad Dog” Tannen, then Marty McFly must travel back in time to save his friend. BACK TO THE FUTURE III

4. Or you might just rely on a general concept: Shakespeare’s The Taming of the Shrew set in a modern day high school. TEN THINGS I HATE ABOUT YOU

No matter which type of premise you choose to get your point across, there a few things to keep in mind. You’ll want to have some idea who the main character and the antagonist are, what their conflict is, what change will result from the conflict, and why the main character needs to take action.

Sometimes writers don’t find their premise until after they’ve fully explored their characters and plotlines. The best way to accomplish this is to write a treatment of your screenplay. Treatments are written in present tense in a narrative form and is a moment-by-moment outline of each scene that includes information on setting, characters, subtext, subplots, and inner motivations. Treatments can be anywhere from one to 100 pages or more. It all depends on how in depth you want to get. Using the treatment as a pre-writing exercise allows your thoughts to roam unchecked. By the time you’ve finished, you may find your idea is more solid or it might have changed completely. Regardless, you’ll be more organized and focused when it comes to writing scenes.

Exercise One: Write a premise for your script idea in one sentence.

Just so you know I’m really doing this too, here’s mine: While on a quest to find her estranged sister, a Night Elf assassin uncovers a conspiracy that could bring down the entire Alliance faction, thus discovering the real reason behind their father’s execution.

Exercise Two: Write a treatment, or an expanded outline, for your script idea covering all the major and minor characters and plots. Include scenes and bits of dialogue as they reveal themselves.

Next week, we’ll discuss character and characterization.