Kudos to creepy paperboy(s) for making this movie slightly unsettling, despite the paperboy looking like he’s about 19 and still riding a bike. A 12-year old would have been creepier.
Though as bad as Rosewood Lane, starring Rose McGowan, is, a writer can learn a lot about plot by using this storyline as an example of what not to do.
Here is my top 10 list:
10. Never play the “crazy” card, using it as an excuse to let your antagonist do whatever he wants. Even if your bad guy is paranoid, schizo, delusional, psychotic, or just a generic form of mentally ill, your antagonist will always have a motive for why he does the things he does. It may not be logical to sane people, but it at least has to be plausible to the audience. Your bad guy will encounter an inciting incident and have an external goal much like your main character. You should never use the excuse that “he’s crazy” to justify his actions.
9. Never write an animal into your story just to kill it off later. (Unless you’re Stephen King.) Having your antagonist kill an animal just to prove he’s evil is like beating a dead horse. The audience should know he’s evil long before he gets his hands on Fido or Fluffy especially if you’ve spent as much time creating your villain as you did your protagonist. Don’t fall victim to the trope. Instead, do something less cliché like getting Fido or Fluffy help your main character vanquish the villain.
8. On that note, never have your main character leave her pet outside or alone in the house when she knows there’s a psycho murderer on the loose. And certainly don’t leave it outside if the murderer has a history of killing animals. It’s completely irresponsible of your main character, and your audience will hate her and you for it.
7. Never place a weapon into your plot just because you think it’s cool. I mean, what lawyer for the District Attorney’s Office lets off steam by shooting a crossbow? And don’t let said lawyer leave the weapon lying around in the basement with a psycho murderer on the loose who has already broken into the basement. While it is true that if you introduce a gun in the first chapter, you need to make sure someone uses it, you should also make sure your weapon du jour has a credible reason for being used. Police detective>Gun; Hunter>Crossbow; Ex Special Forces soldier>sniper rifle; Lawyer>Crossbow=NO! Baseball bat, maybe. Wusthof Cook’s Knife, more likely.
6. Never mention bits of backstory without explaining the significance of it. For instance, if your creepy paperboy spouts off nursery rhymes and your protagonist mentions off-handedly that he must have heard one of her radio shows on nursery rhymes, then please explain what this show was about and what the correlation between nursery rhymes and abuse victims and/or psycho paperboys is. Because if we don’t know, we won’t be able to understand your psycho paperboy’s motive (See #10.)
5. Never introduce subplots you have no intention of following up on. If your protagonist has a conversation with another character about having been in therapy before, make sure the audience knows exactly why she was in therapy and how her actions now seem to warrant more sessions. I mean, I don’t think Googling the paperboy’s address to talk to his parents after he’s broken into your main character’s house, stalked her on his bike, rearranged her porcelain knickknacks, and tried to kill her boyfriend is unjustified or abnormal behavior needing counseling.
4. For that matter, never write a story without at least two-to-three subplots as they provide the audience relief from all the tension of the main conflict. Many subplots include elements of humor, romance, and every day nuisances to allow the reader to catch her breath until the next big upheaval happens. It is often these subplots that show the depth and complexity of your characters because they are not just reacting on adrenaline.
3. Never introduce a supernatural element into your story then explain it away in the resolution. Yes, this may be construed as a plot twist, but it is also misleading. Your reader wants to know what kind of story she is reading and will allow herself to invest in this world as long as the author delivers. If you have not provided any clues that the other-worldly, adopted paperboy with the reptilian eyes who can be in two places at once is really just one kid in a set of triplets, your reader will feel duped and cheated.
2. Never write a resolution that fails to tie up major events. That’s the whole point of a resolution–for the audience to see the widespread effects of the main plot and most subplots. What happened to the lawyer boyfriend who was buried alive somewhere? Your main character just spent two hours trying to find him, digging through piles of dirt in her backyard to no avail, so it must be time for a bath, and we must never mention his fate again.
And my #1 thing to never do in your story is:
1. Never ever have your pscyho paperboy shoot your main character in the back with a crossbow then rip out the arrow as she runs to her car (because how else is she going to sit in the seat) only to have her beat the crap out of him with a baseball bat one-handedly, get in the car, spend 30 seconds trying to start the car with her left hand because apparently she is now paralyzed on her right side, make a 3-point turn, slam her car into the paperboy who is now riding his bike straight into her, watch the bike fly over the car without the paperboy on it, then get out of the car to look around the street for his body. If you can’t find all the problems with this scene then I can’t help you.
There you have it. Ten things you should never do in your plot. Hope this helps.